Boomer learns that despite just playing, his actions might seem different from his friends, especially Cody, and he must respect that.
Kimberly's friends learn to respect her right to do things the way she wants, and Kimberly learns to have the confidence to stick with her plan even though her friends think she's not the best.
Kimberly learns that to help her squirrel friend, she must pay attention to what she really needs.
Crystal learns that she can express her imagination through movement.
Boomer discovers that descriptions of specific tactile sensations can help them find their way out of a jam.
Crystal is frustrated when the bears get caught in a storm under a rock, but she learns to enjoy listening to and imitating the sound of rain (and other things too).
Melody learns that when unexpected things happen, you don't have to stop playing, you can just change the game a little.
Boomer discovers that the best way to befriend a little toad is to make sure you don't scare it by disturbing its habitat.
Melody is upset when a new crab friend seems to ruin her sandcastle, but discovers that the crab is just trying to play in a different way.
Scout learns that her friends see things differently, and that there is no right way.